What is this
Every Thursday, I will share a god diary about what we are doing in the past few weeks. I will focus on the interesting challenges and solutions I am facing. I will not be able to cover everything, but I will share what I was interested.
Why do I do
I want to bring our community on this journey, and I like to write the things I have enthusiast! This is my unfilter God Journal, so please keep in mind that what I write here is my thoughts and that you will read this will be old by the time, because many things change quickly. Any plans that I refer to are not set in stone and everything is subject to change. Also, if you do not like spoilers, don’t read this.
Space Engineers 1
The latest fieldwork update for SE1 has brought back many players, and we are now looking at the increased activity in SE1. This is wonderful to see, especially because we still have a plan for SE1, and because SE1 and SE2 canbalize each other’s player in an interesting way:
Some new players buy SE2 (just it’s new), just leading to leaving them, to find out if they don’t still have much content for them. If they had purchased SE1 instead, they would have been more likely to be engaged in the game.

SE2 currently shows lower retention rate and player numbers than SE1, as the creative mode appeals only to the small segments of the players.
However, we are committed to this as a long -term journey, so these are just temporary challenges that we will overcome.
Personal
I want to share a personal experience with you. About a year ago, after a small slip-up during the BJJ, I began to consider the stretch and inertia in my upper and lower back. Initially, I cleaned it, thinking it is part of getting older. I turned to common remedies – massage, cramps, mobility exercises, but none of them made a pit. Depressed, I consulted a sports de Doctor Cutter who referred me to a biocineticist with a new perspective.
Using movement tests, the biochinetistist found the real culprit: some of my muscles were more active-work more than the right part of their work-when others did not pull their weight. This excessive activity caused muscle fatigue, which eventually stimulated protective cramps when it decided to tighten it in my body and brain.
Their remedy was straightforward though spot-on: massage the tense muscles to simplify their load and strengthen my body to balance the weak. He worked wonders. We also find that in some cases, some muscles were defective – for example, when I turned my head to the right, my abdominal muscles would be completely separated instead of maintaining proper support.
The best part was that we definitely debuged this issue with no uncertainty, targeted and exactly three muscles that needed fixing. This precision meant that I know where to be careful and how to address the area of each problem. With this approach, the pain subsided, and now I return to long coding sessions, free of discomfort.
Takeway? Whether you’re debugging the code or solving problems in your body, do not close on the surface to find the root cause.
Space Engineers 2
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Vs 1.5 moding
- Here are some use cases that I recently tested:
- Change the default lt skybox in the game – can be done in a few clicks
- Replace the composition on the default lt Medbe block with chrome
- Add a new Medbe block to the game – so it shows as a new block in G -Screen

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Gameplay: Almagust system colony

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- BP Cupk building For direct or-to-compartment transformation during construction
- Advanced projection formation With our revised ghost block system
- New Build Planner Interface To streamline the engineering process
- Redesigned blueprint system Facility to distribute J Knowledge between engineers